A Dark Winter's Tale

First real session? Not today!

Today was to be our first ‘real’ game with an intro module taken from the DM’s guide (Kobold Hall). Julian was to be the DM but unfortunately he forgot, or got lost, or something and didn’t show up at all.

So, we ran through a(nother) combat training run which was of value because Helen and Alistair hadn’t been through one.

The DM (Chris) set up a room full of bad guys and shoved the party in to it, to sink or swim. In the end Thane (the fighter) fell to a mighty onslaught from two Guardian Drakes but everyone else survived after a long and difficult battle.

Since this was a character shake down and training session everyone was able to ‘tune’ their characters on the fly and it seems like a few new powers were chosen as we went.

I have a few rules clarifications for everyone’s information from the session.

  • The kobold slingers ‘special’ attacks (gluepot) do cause damage on a hit.
  • During combat, while engaged you can SHIFT without provoking an attack of opportunity (this is a one square move in any direction) as a move action.
  • Initiative is rolled at the start of the encounter and lasts for the entire encounter, you do not roll initiative every round
  • Saves are simply a roll of D20, roll under 10 and you don’t save, over 10 and you do, there are no modifiers to this.
  • Saves are rolled at the end of the turn, including the turn the effect is inflicted
  • You can use an Action Point to take another Standard, Minor or Move action, including attacks.
  • I need to check on the immunity rule, but I’m pretty sure if the target is immune to any part of a spell they take no damage from any of it (it could work the other way, in that if the spell does fire AND fear damage and the target is immune to fear only, they still take full damage).
  • You can substitute actions, you can take a move or minor action instead of a standard action, and you can take a minor action instead of a move action.
  • You can charge in to combat, this give you a +1 to your attack roll but prompts an attack of opportunity
  • A character is dead if they drop below the negative amount of their bloodied number (poor Thane).

Comments

Thanks again for stepping into the breach Chris.

“During combat, while engage you can slide without provoking an attach of opportunity” What does a slide involve? Is it just one square in any direction? Can’t your foe just immediately close on their turn and attack you again?

“Initiative is rolled at the start of the encounter and lasts for the entire encounter, you do not roll initiative every round”

This is good…and bad. But it’ll sure speed things up.

“You can use an Action Point…”

You get one of these per encounter, is that right? And they are to reflect one’s hero status?

“You can substitute actions, you can take a more or minor action instead of a standard action, and you can take a minot raction instead of a move action.”

So, for each person, the round consists of:

1. Opportunity action -> Minor action -> Movement -> Standard action (attacks) -> ????

Next play date should be: 19th October

First real session? Not today!
 

What does a slide involve? Is it just one square in any direction? Can’t your foe just immediately close on their turn and attack you again?

A slide is a move to a single square around the current target, so you can not slife out of melee range or you will provoke an opportunity attack.

You get one of these per encounter, is that right? And they are to reflect one’s hero status?

You generally get an additional action point every few encounters but the DM can decide to hand out additional action points for good play. After an extended rest, all your current action points are wiped and you gain one point (so any extras you earned are gone).

So, for each person, the round consists of:

Pretty much. Surprise actions happen at he start of the round. Opportunity actions are “Free” and happen when triggered. You can perform minor, move and standard actions in any order.

First real session? Not today!
 

Some characters have abilities that allow you to slide more than 1 square however.

First real session? Not today!
 

Just regarding sliding… A slide does not provoke an opportunity of attack, thats why its only a 1 square move. Picture it as a very careful, defending and observant step backwards for armoured characters, or alternately, a very quick a nible sidestep by a dexterous character. remember also that in a round you have two actions. A move and a standard action. A slide can be your move action, then as a standard action you can, if you want, choose to move again, at full speed. So a slide followed by a move would be used when wanting a rapid retreat: a creful step out of arms reach and then full flight… some monsters though slide just to annoy and to convey their dexterity or small size… some kobolds can slide as an interrupt (ie. they choose to slide when you start to attack)- making them rather hard and annpying to fight in close combat… well – you’ll see…

First real session? Not today!
 

Aaah, it appears you are right. The move we’re actually talking about is SHIFT (not SLIDE) and you CAN move out of melee range without provoking an attack of opportunity with a one square SHIFT.

The term SLIDE is used more for a forced move and has a whole different set of rules.

First real session? Not today!
 

Ahh yes – my bad – shifting and sliding – 2 different things… Sliding DOES provoke opportunity attacks and can be NASTY. Its good for keeping nasties away from the squishies on the team as well.

First real session? Not today!
 

So does sliding or shifting allow one to gain a tactical advantage over an opponent? Can one slide into a flanking position?

Also, if one shifts during one’s turn what advantage does this give? Surely an enemy can simply close the gap and attack again?

First real session? Not today!
 

Hi. I was just reading your comments and I figured I’d tried to help out on clearing up a couple of apparent rules problems you guys are having. Pulling, pushing, and sliding are forced movement. Forced movement does not provoke attacks of opportunity. That’s on page 285 of the Player’s Handbook. Pulling means exactly that: forcing movement towards the originator of the effect (example: whip). Pushing is the opposite of that: forced movement away from the originator (example: bull rush). And finally, sliding a target is forcing their movement in any direction, free to the choice of the originator. You can slide your allies, your enemies, whatever you so choose. And they can be forced to move any number of squares as per the ability allowing the slide.

On action points: you get one after an extended rest (6 hours of sleep) and after every two successful encounters. This is called a milestone. A dungeon master can set specifically hard encounters as milestones if they want the action to continue through, but typically an extended rest after a particularly hard encounter makes sense. You cannot use an action point to gain an additional “opportunity action”. A players turn consists of three actions: standard, move, minor. An action point is spent during a turn at any time and simply adds another “standard action” to your usable actions on the turn. You can use that additional action as a move or a minor, but it’s obviously most commonly used for an attack. See more on action points on page 286 of the PHB.

Charging in combat does not provoke opportunity attacks; however, the movement of the charge does. This means that the person you’re charging doesn’t actually get an opportunity attack because you don’t actually charge through (leave a square) he threatens. In movement, you provoke an opportunity attack when you leave a square that is threatened. This is why anything more than a shift away from an enemy provokes such an attack. Charge’s entry in the PHB (page 288) states that leaving a square to initiate the charge provokes an attack. Opportunity attack’s entry shows what I said above (page 290).

First real session? Not today!
 

Thanks for the comment Nalan, that clarifies a few hazy areas.

First real session? Not today!
Scratch2k

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.